Monday, 2 March 2015

How to prepare libGDX to natively support Intel x86 CPUs running Android

Post from http://www.danieluk.net

How to prepare libGDX to natively support Intel x86 CPUs running Android

With Android x86-based Intel® architecture devices increasing in prominence in the marketplace, the libGDX team set out to ensure developers could seamlessly deploy their games and apps with the use of a single cross-platform framework. This case study …
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2D Game Animation Frame to Frame shading and Coloring Variations?

It mostly depends on what your software offers. Most animation software only works with vector graphics because they require less memory, are dynamic (can be deformed etc.) and are resolution independent (a vector animation from years ago can be …
Read more on GameDev.net



How to prepare libGDX to natively support Intel x86 CPUs running Android http://www.danieluk.net/news/how-to-prepare-libgdx-to-natively-support-intel-x86-cpus-running-android/ #CaseStudy, #Game, #Games, #HowTo, #Software

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